Which space marine chapter should i play




















White Scars armies therefore tend to include a lot of bikes, land speeders, and other fast vehicles, as well as troop transports, to get their whole fighting force into the position in record time. Ferocious, instinctive fighters, they channel the spirit of their fearsome, furry namesakes by fighting in packs, and favouring vicious, overwhelming melee combat over big guns, or fancy footwork.

Cold weather, Futhark runes, and plaited beards aplenty. In short, they do things their own way, to the max. On the tabletop, this goes double; the Space Wolves have long had custom in-game rules that reflect just how different they are from your standard Space Marine. Organise me: Read our guide to Warhammer 40k detachments. Originally the VII Legion, led by Primarch Rogal Dorn, the Imperial Fists are mostly famed for two things: their vivid yellow armour, and their prodigious skill at fortification and defence.

Now, 10, years later, the Imperial Fists still share the reserved, sceptical, and stoic disposition of their blond-haired gene-father. Two thin coats: Read our full guide to painting miniatures. They are led, in the 41st millennium, by Commander Dante , the oldest living Space Marine. Still, if you can get over their potentially haemovorous tendencies, the Blood Angels are an ancient, storied, and distinctive Chapter to collect and play on the tabletop, with quite a few unique units to their name, such as the Death Company and Sanguinary Guard.

Formerly known as the X Legion Astartes, the Iron Hands Chapter have a closer affinity with the technology-loving machine cult of the Adeptus Mechanicus than any other Space Marine Chapter, or perhaps any other branch of the Imperium. This tendency towards mechanised warfare and cyborg enhancements is partly an expression of the personality of their dead Primarch, Ferrus Manus , the consummate engineer, who was decapitated by the traitor Primarch Fulgrim in the opening acts of the Horus Heresy.

Religious warfare : Our Warhammer 40k Sisters of Battle guide. This was balanced out with a rules FAQ in October , however. Iron Hands will get their own full guide on Wargamer soon — keep an eye out. Of all the Space Marine Chapters, the Ultramarines probably need the least introduction.

Though they sustained heavy losses — including through the catastrophic surprise attack at Calth by the traitorous Word Bearers — it remained a massive fighting force throughout the Heresy, and spawned no fewer than 18 Successor Chapters when the Codex Astartes took effect.

From golden light: Our Warhammer 40k Adeptus Custodes guide. Native to the volcano-covered Death World of Nocturne , and based in a fortress monastery on its moon, Prometheus , the Salamanders favour fire, and flamer type weapons, above all other Chapters — as evidenced on the tabletop by their unique Flamecraft and The Fires of Battle stratagems. In another questionable analogue to real-world human ethnicities, the Salamanders are also notable for their stone-hard, obsidian-black skin.

Light hearted: These are the very best Warhammer 40k memes. Like various aspects of Warhammer 40k lore, this topic has sparked many unpleasant, and often very stupid, debates among fans. With, a Chapter Tactic and special rules themed around reliable, high-quality weaponry, they tend to be one of the more competitive Space Marine armies, too.

Oh, and Vulkan lives! Still, with that out of the way, these alabaster-skinned, jet-black-haired Space Marines have a noble history of service to the Imperium — cruelly interrupted, like that of the Iron Hands and Salamanders, by being very nearly exterminated in the Istvaan V massacre.

The Raven Guard survived, however, and thrived, cultivating a name for themselves as silent, efficient killers, adept at achieving perfect positioning, before descending upon the foe from above to deal out sudden, sharp-bladed death. Codex Compliant, the Raven Guard boast a respectable family of Successor Chapters, including — most likely — the well-loved, shark-fancying Carcharodons Chapter. In the 41st millennium, the Raven Guard are led by Chapter Master Kayvaan Shrike , who recently crossed the Rubicon Primaris, changing from a Firstborn marine into a Primaris Space Marine, and getting a gloriously moody new miniature in the process.

More Warhammer: Our guide to the Warhammer Plus service. Watch out for those soon! They know that should they fail, humanity surely will fail with them. They are the last bright spark of hope in the dark, a flickering candle against the encroaching darkness. Their enemies are never ending sea of terrors from beyond the galaxy , ancient gods awaken from their slumber, their living metal legions ready to scour the living and hellspawned horrors plague the worlds of man in unimaginable numbers.

Anyway, we now know what the hell a Space Marine is. But what the hell is a chapter and a successor chapter? There are these things called Space Marine Chapters that continue their legacy, with the 9 loyalist legions being continued by a first founding chapter of Marines, who inherited their colours, heraldry and history.

A successor chapter is an offshoot of one of the original Space Marine legions, but instead of inheriting the old legionary colours, they take on a new name, colours and command structure.

Large legions like the Ultramarines, who made their way through the Heresy mostly intact, spawned 25 there could be more successor chapters, others who weere mauled in the civil war like Salamanders managed only 3.

These chapters were known as the second founding. As the years progressed there were further foundings, each spawning new chapters to defend the Imperium. This is rad if you really like the rules and lore of say, the Imperial Fists but have an irrational totally normal and reasonable hatred of the colour yellow. Normally these chapters know who their Primarchs are, which is important to what rules you can access. The extremely cool and good take is to make up your own chapter from scratch.

Doing this gives you a hell of freedom to make the exact army that you want. While good looking people play successor chapters, good looking people who also smell really nice and are fashionable make homebrew successor chapters. For me, your friend, the author of this article dear reader, that freedom we talked about in the last paragraph is why I love Warhammer. Anyway here is what he said.

As we talked about, there are two main methods of Successor-ing. Established Chapters and Homebrew. According to the 40k wiki known as Lexicanum, there are approximately Loyal Chapters that have mentions in official Games Workshop works. Some of these chapters are fleshed out almost as much as the non-rad founding chapters.

They know their dad more of that in a second and may have rules. Others are nothing more than a colour picture or even just a name. Raptors: The Raptors are a well known Raven Guard successor and have had a fair bit written about them over the years in various Black Library books and Forge World Imperial Armour books.

Flesh Tearers: Flesh Tearers are Blood Angel successors, like the Raptors they have a fair bit written about them in Black Library novels and have a small chunk of the Blood Angel Codex devoted to them. They even have some models in the main range! Flesh Tearers are rampantly bloodthirsty warriors, who refuse to maintain the paper thin nobility of the Blood Angels and instead embrace the savagery of the Black Rage. In other words they are way, way cooler at being Space Vampires than their older brothers.

They also are called out in the FAQ. More on that in a bit. The Spears are a chapter trying to hold together an area of space that was once held by three times their number. Besieged on every side and cut of from the Imperium, these United Kingdom Dark Ages inspired warriors must hold on against impossible odds, watching their home sector crumble way to chaos while waiting for reinforcements from the Imperium that will never come.

But they do know that they are total bastards , even by Space Marine standards. These guys have some Forge World support and get featured in the odd novel here and there. There is also a ton of built in mystery, with the chapter frequently being used as the mailed fist of the High Lords of Terra.

Armed with the finest weaponry in the Imperium, some whisper that they specialise in destroying other Astartes chapters that have fallen out of favour of the high lords….. Which is totally cool. Also that they have Ultramarine linage. Anyhow, my friend you are in for a doozy. This will give you a frame for your sandbox and let you start pouring in detail as you go. You can find further inspiration for this in White Dwarf , which discusses the Dwarfers coming up with their own successor Chapter of Space Marines, the Tome Keepers.

There are 9 loyalist dads. If you are playing with a established chapter, this may be picked out for you, like Blood Angels for Flesh Tearers or Raptors for Raven Guard. This is where it gets tricky. You armies rules are determined by who you pick to be your primarch. Here are your options:.

If you want a slightly crunchier look, check out their Start Competings. If your chapter is one of the GW official ones, they may already have their dad picked for them. Not by any means a definate determinant of which race you should play as! You should of course read the rule book and cooresponding codex for the race you wish to learn about.

Questions: 11 Attempts: Last updated: Apr 7, An army of your brothers. All united in faith of your blood line and to your family. You fight to keep your race alive in a hostile universe. You are a commander with multiple awards, badges, and honors across your chest.

Then men that serve under you serve you loyally While your soldiers are not especially strong or smart, you have overwhelming numbers and a huge compliment of tanks and artillery at your command. You can drown the enemy in bodies and explosive shells. You are dark and twisted. Once valiant warriors, you and your army have been turned to set of depraved and corrupted values. You worship demonic entities which have granted you unthinkable and fearsome powers.

As such, Iron Hands are excellent at siegecraft thanks to abilities such as Blessing of the Machine God. Combining this with Psysteel Armour, you can give your vehicles strong survivability and an additional counter to units that have penalties to hit. If you think flesh is for the weak and favour the confidence of Iron, or fancy shooting first with little concern for the outcome, then the Iron Hands are for you.

The Ultramarines are known to be one of the most flexible chapters within the Space Marine faction. They're able to move freely around the board while picking and choosing combats they want to be involved with.

Given the emphasis on capturing objectives in Ninth Edition, this makes the Ultramarines a solid tabletop option. You have access to the powerful Chapter doctrine called the Scion of Guilliman, this offers a huge boost for non-vehicle heavy weapon units like Devastators and Suppressors, who can stay mobile without losing damage output. You can round out your list with powerful characters such as Chief Librarian Tigirus, who is one of the best psykers in the game.

Ultramarines do plenty of things well. However, they don't strive for anything unique. Think of the Ultramarines as a 'jack of all trades' Space Marines chapter where you can cover plenty of bases. This is ideal if you are looking to build an army without a particular theme in mind, or want to keep your list as low maintenance as possible. The White Scars are an assault-focused Space Marine chapter; they charge with blistering pace before the enemy has a chance to respond. By using assault bikes and jump packs, White Scars can attack with deadly precision to wipe out threats at the right time.

Their biggest strength lies in delivering the enemy to the fight, and they have the best tools for reaching close combat with ease. With this, White Scars are excellent at taking objectives and breaking up enemy strongpoints, which is a huge aspect of Ninth Edition.



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